﻿/*
 
Celerity: Sensory Overload
Copright 2012 by Adam Hill, David Gannon, Thomas Tamblyn & Patrick Ytting
Contact: adam.hill@outlook.com
Website: adamhill.org
Licence: MS-Pl Licence
  
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Celerity.Content
{
    public static class AudioLibrary
    {
        // XACT paths
        public static string PathEngine = @"Content\Audio\Waves\CelerityAudio.xgs";
        public static string PathWaveBank = @"Content\Audio\Waves\Wave Bank.xwb";
        public static string PathSoundBank = @"Content\Audio\Waves\Sound Bank.xsb";

        // Channels
        public static string ChannelMusic1 = "MusicLayer01";
        public static string ChannelMusic2 = "MusicLayer02";
        public static string ChannelMusic3 = "MusicLayer03";
        public static string ChannelMusic4 = "MusicLayer04";
        public static string ChannelAmbience = "Ambience";
        public static string ChannelSFX = "SFX";

        // Wave file references
        public static string Music_Layer1 = "Celerity_Music_Layer1";
        public static string Music_Layer2 = "Celerity_Music_Layer2";
        public static string Music_Layer3 = "Celerity_Music_Layer3";
        public static string Music_ShortIntro = "Celerity_Music_ShortIntro";
        public static string SmartBomb = "Celerity_Music_SmartBomb";
        public static string Blip = "Celerity_Blip";
        public static string Ambience = "Celerity_FX_ambience";
        public static string Ship_HitsBlock = "Celerity_Ship_HitsBlock";
        public static string Ship_HitsAndDies = "Celerity_Ship_HitsAndDies2";
    }
}
